Step into VANISH, an indie horror game testing your sanity in a labyrinth of unknown. Navigate shadowy corridors, outsmart lurking terrors, and uncover the path to freedom. Will you survive, or succumb to unspeakable horrors? Prepare for the ultimate test in this free indie horror.
"Vanish becomes a tense, anxious, and desperate affair...a promising game, and more frightening than the majority of titles that call themselves 'horror' these days."
Nicholas Greene MMO Attack"This game gave me nightmares, I swear."
"...it creates this sense of dread, and that is really, really, truly what makes a horror game good."
"God damn you game! It's like you're in my brain! I love you so much!"
"This is the one game that really, really reaches me. It's quite, quite perturbing...it's scary."
"I would want to hug the developers one day for making this masterpiece."
alldatcheese"An intense horror experience that pushes you past the level of paranoia. It serves a well designed atmosphere. Probably one of the best indie-horror games you will see these days."
LonelyAmerican"Everything about it is amazing! The looks, the sounds, the feels...ahhhhhh the game scares me, but I love it!"
forksnapper"Better than Slender!"
TheWhispersLie"The storyline stays simple and interesting, and the confusion of whether you are dealing with clues from the other characters or the creatures themselves is frightfully good. The game is beautiful and the atmosphere stays chilling."
Aryssa"This game gave me the chills like no other...The deeper you go into the game, the more suspenseful it becomes."
PioneersProductions"This game is amazing. The developers did a terrific job! Everything about this game is spine tingling!"
GoofiestbeeWe purposely don’t tell the player what to do. We feel this adds to the immersion for the Player to figure out where they are and what to do next, as if they were the actual ones thrown into this labyrinth. That said… Find the glowsticks, then keys, then the exit gate without dying.
No, you don’t have to collect the notes, but some may have important information on them. So if you’re having trouble on what you need to do, you may want to take a look. But VANISH is not a paper collecting game.
Unfortunately controls are not customizable and has been created with QWERTY in mind.
Yes, the mouse sensitivity slider can be found and tested in the Options Menu.
Yes, there is definitely a win screen.
The glowsticks were a design decision, we’ve considered flashlights before but decided not to go that route. It was mainly a lighting limitation with the Unity engine at the time.
VANISH requires a DirectX 9c+ compatible graphics card. Please make sure that have the latest drivers for your graphics card. If the issue still persist, you may need a hardware upgrade.
With these major issues that prevent you from playing Vanish at all, it is best to send us an email of your output_log.txt file located in the Data folder and your computer specs to our email 3DrunkMen@gmail.com
A brightness slider can be found in the Options Menu.
Sometimes the mirrors on IndieDB.com go down, just wait a little bit and try coming back once they’re back up. If not, try the download over at GameJolt.com
After you unzip the file, make sure you don’t move any of the files from the unzipped folder. If you want to make a shortcut for your desktop, right-click the .exe file and click Send To>Desktop (Shortcut).
Not an official one, no. There are, however, plenty of great YouTubers that have played you can check out.
We’d be delighted!
Yes! We love seeing how other people play the game. It also gives us some insight as far as bugs and gameplay goes.
Of course, go for it!
Sometimes a person experiences a different playthrough than another.
It’s a custom modified font that we’ve created for VANISH. We have put it in our press kit for anyone to use!
Absolutely, we want VANISH to continue to be the free indie horror game for years to come!
No, VANISH will remain on PC.
The game isn’t very long, it can take anywhere from 10 (lucky) to 40 (unlucky) minutes. So we don’t feel like there is a need for game saves or checkpoints.
We added a 15 second “pause before forced to main menu” because we want our players to keep moving and feel vulnerable when scared. If you were able to pause, you know you’d be safe. Adding the 15 second warning keeps the player immersed in the game.
We know they last longer than what we currently have in real life, but the mechanic is there to keep the tension high.
We use the free version of Unity3D (Unity 4.3) which does not allow for Oculus Rift support. However there is 3rd party software that allows for workarounds.
3DrunkMen is an international independent game development team with members from the United States and Portugal, coming together across great distances to make an entertaining game. First formed by Mark Lemmons and Sean McSheehan in 2012 to practice Unity3D, we quickly added Vasco Torres to create the core development group and spending all of our spare time creating the free indie horror game, VANISH. Later in production, we have since added Eduardo Magalhães & João Mascarenhas into the mix in late 2013.
VANISH has been a passion project for all of us. Working day and night in our spare time, pushing the free version of Unity3D to the absolute limits. Special thanks to Jorge Delgado, Calum Scott Grant, Errick Dadisman, Brad Acree, Jason Martin, Marsupial Brown, Nick Braun, & James O’Hare.